Synkify Studios presents
20 cars. 5 rounds.
Only one reaches paradise.
A physics party royale where the city burns below you and the arena climbs higher every round, through the smoke, past the rooftops and above the clouds.
The premise
The city is burning. Lava floods the streets, volcanoes split the skyline and twenty drivers have one way out: up. Every round the arena climbs higher. Cars get wrecked, armour gets torn off, the pack gets cut. Only one reaches paradise.
The ascent
Five rounds.
One way up.

The Street
Twenty cars on the grid, a city on fire around them. Round one is a street race through hazards and wrecking balls, and the lava is rising behind the pack.

Into the Smoke
Twelve left. The arena lifts off the street and a new mode is drawn: mines, a ticking bomb, a ring that keeps shrinking. Doors and bumpers start coming off.

Above the Rooftops
Eight cars, higher than every tower. Below you the streets glow orange and the volcanoes keep erupting. Fall off now and it is a very long way down.

Through the Clouds
Five survivors break through the cloud layer. The fire is gone, the light turns gold, and every hit could push you over the edge.

The Crown
Three cars. One final mode. Whoever gets knocked off falls back through the clouds. Whoever is left standing is lifted towards the light.

Paradise
One car makes it. Wings, a halo and the whole lobby watching from below. Then the city burns again, and nineteen people want a rematch.
How you survive
Built to be
broken.
Every car is a stack of real parts held together by bolts and luck. Hit something hard and you will watch your hood cartwheel down the road.

Everything breaks
Doors, bumpers, hoods and wheels tear off on impact. Damage builds from smoke to fire to a full explosion, and the wreck stays on the road for everyone else to dodge.

Bolt on armour
Bull bars and steel plate bumpers, fitted per car. They take the hit, until they fall off.

A new mode every round
Street race, minefield, hot potato. Each round draws its mode, so no two climbs play the same.

Real-world handling
Every car is tuned from its real spec sheet: weight, torque curve, gearing and drag. Then pick Assisted, Sport or Simulation steering.

Built for 4K
Unreal Engine 5 with Lumen lighting and Niagara fire, profiled frame by frame to target 120 fps at 4K.
Gallery
Frames from
the fire.













Behind the scenes
Made by hand,
frame by frame.
Every bolt, rust streak and explosion in One to Paradise comes out of our own pipeline. This is what the work looks like on our screens.

01 · Unreal Engine 5
The arena, the city, the climb
The whole match runs in Unreal: Chaos vehicle physics, Lumen lighting, Niagara fire and smoke. The arena never moves. The world sinks around it, round after round.
- Match flow, modes and bots in Blueprints
- A burning city built from modular blocks
- Profiled to target 120 fps at 4K

02 · Blender
Cars made to come apart
Each car is modelled with every door, hood, bumper and wheel as its own breakable part, rigged so the game can blow them off one by one.
- Breakable parts with their own pivots
- Three levels of detail per car
- Explosions simulated as volumes, baked for real time

03 · Substance 3D Painter
Rust you can read
4K texture sets painted layer by layer: primer chips, bare steel, rust drips, dust and mud, while your paint colour still shows through.
- 4K exterior, trim and wheel sets
- Barn-find patina tuned car by car
- Player paint tint baked into the material
- 01
Model
Breakable cars, city blocks and props in Blender.
- 02
Paint
4K texture sets in Substance 3D Painter.
- 03
Simulate
Fire and explosions simulated, then baked to flipbooks.
- 04
Build
Physics, modes and the ascent in Unreal Engine 5.
- 05
Tune
Real specs per car, playtested until it feels right.
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- 80Countries
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Similar Neighbors mode, private rooms and quick match online, three timer speeds.
Synkify Studios
Games first.
Software too.
From a burning city to a calorie tracker
The same small team ships games and apps. Everything is designed, built and maintained by the people who wrote it.
See our work → Live on Google PlayCaloroot
A calorie and macro tracker that logs a meal from one photo, a barcode or your voice. Offline-first, zero trackers.
About Caloroot →

Follow
the climb.
Playtests, devlogs and the first look at new cars and modes. Drop us a line and we will keep you posted.

