The MC-dex with gold rims and a graffiti livery in a fiery studio The MC-dex under purple neon light

Synkify Studios presents

One to Paradise

20 cars. 5 rounds.
Only one reaches paradise.

A physics party royale where the city burns below you and the arena climbs higher every round, through the smoke, past the rooftops and above the clouds.

In development · PC / Steam Made with Unreal Engine 5

The premise

The city is burning. Lava floods the streets, volcanoes split the skyline and twenty drivers have one way out: up. Every round the arena climbs higher. Cars get wrecked, armour gets torn off, the pack gets cut. Only one reaches paradise.

20Cars on the starting grid
5Rounds, each one higher
9180mMetres climbed, from the burning street up to paradise
1Winner. Nobody else.

The ascent

Five rounds.
One way up.

Cars launching off the grid on a burning city street
Round 01 / 05

The Street

Twenty cars on the grid, a city on fire around them. Round one is a street race through hazards and wrecking balls, and the lava is rising behind the pack.

  • 20 cars
  • Gauntlet Run
  • Street level
A car burning in the street
Round 02 / 05

Into the Smoke

Twelve left. The arena lifts off the street and a new mode is drawn: mines, a ticking bomb, a ring that keeps shrinking. Doors and bumpers start coming off.

  • 12 cars
  • Random mode
  • 180 m
The burning city seen from above the rooftops
Round 03 / 05

Above the Rooftops

Eight cars, higher than every tower. Below you the streets glow orange and the volcanoes keep erupting. Fall off now and it is a very long way down.

  • 8 cars
  • Skyline
  • 550 m
A battered car on the arena edge above the clouds
Round 04 / 05

Through the Clouds

Five survivors break through the cloud layer. The fire is gone, the light turns gold, and every hit could push you over the edge.

  • 5 cars
  • Cloud layer
  • 2,500 m
A battered sedan high above the clouds
Round 05 / 05

The Crown

Three cars. One final mode. Whoever gets knocked off falls back through the clouds. Whoever is left standing is lifted towards the light.

  • 3 cars
  • Final
  • 6,000 m
The winning car with wings and a halo above the clouds
The winner

Paradise

One car makes it. Wings, a halo and the whole lobby watching from below. Then the city burns again, and nineteen people want a rematch.

  • 1 car
  • Paradise
  • 9,180 m

How you survive

Built to be
broken.

Every car is a stack of real parts held together by bolts and luck. Hit something hard and you will watch your hood cartwheel down the road.

A car launched by an explosion, panels flying
01

Everything breaks

Doors, bumpers, hoods and wheels tear off on impact. Damage builds from smoke to fire to a full explosion, and the wreck stays on the road for everyone else to dodge.

Sparks flying off a bolted-on side armour plate
02

Bolt on armour

Bull bars and steel plate bumpers, fitted per car. They take the hit, until they fall off.

A wrecking ball swinging over a car in the street
03

A new mode every round

Street race, minefield, hot potato. Each round draws its mode, so no two climbs play the same.

A yellow coupe accelerating, exhaust glowing
04

Real-world handling

Every car is tuned from its real spec sheet: weight, torque curve, gearing and drag. Then pick Assisted, Sport or Simulation steering.

In-engine view of the neon city street
05

Built for 4K

Unreal Engine 5 with Lumen lighting and Niagara fire, profiled frame by frame to target 120 fps at 4K.

Behind the scenes

Made by hand,
frame by frame.

Every bolt, rust streak and explosion in One to Paradise comes out of our own pipeline. This is what the work looks like on our screens.

One_to_Paradise – Unreal Editor
The game level open in Unreal Editor

01 · Unreal Engine 5

The arena, the city, the climb

The whole match runs in Unreal: Chaos vehicle physics, Lumen lighting, Niagara fire and smoke. The arena never moves. The world sinks around it, round after round.

  • Match flow, modes and bots in Blueprints
  • A burning city built from modular blocks
  • Profiled to target 120 fps at 4K
ClassicSedan.blend – Blender
A car model open in Blender

02 · Blender

Cars made to come apart

Each car is modelled with every door, hood, bumper and wheel as its own breakable part, rigged so the game can blow them off one by one.

  • Breakable parts with their own pivots
  • Three levels of detail per car
  • Explosions simulated as volumes, baked for real time
Adobe Substance 3D Painter
A car being textured in Substance 3D Painter

03 · Substance 3D Painter

Rust you can read

4K texture sets painted layer by layer: primer chips, bare steel, rust drips, dust and mud, while your paint colour still shows through.

  • 4K exterior, trim and wheel sets
  • Barn-find patina tuned car by car
  • Player paint tint baked into the material
  1. 01

    Model

    Breakable cars, city blocks and props in Blender.

  2. 02

    Paint

    4K texture sets in Substance 3D Painter.

  3. 03

    Simulate

    Fire and explosions simulated, then baked to flipbooks.

  4. 04

    Build

    Physics, modes and the ascent in Unreal Engine 5.

  5. 05

    Tune

    Real specs per car, playtested until it feels right.

Also from Synkify Studios · Out now on Steam

A festival, a dish, a piece of traditional dress or a handmade object. One look, a ticking clock, and one question: which country is it from?

Play solo across three modes, drop pins on a world map, collect 400 cultural stickers, or race your friends in online rooms. In English, Arabic and French.

  • 80Countries
  • 1281Images
  • 400Stickers
  • 12Achievements
Round 1 / 5FestivalScore 0
A festival photo for round one

Which country celebrates this festival?

Guess the Origin: a Classic round with four country options
ClassicFour countries, one right answer, the clock is running.
Guess the Origin: Pin the Map mode with a world map
Pin the MapDrop a pin anywhere on the world map. Closer scores more.
Guess the Origin: the reveal screen with a cultural note
Learn as you playEvery answer comes with a short note on the culture behind it.
Guess the Origin: the sticker collection board
Collect the worldLevel up to unlock 400 stickers, five cultural objects per country.

Out now for Windows

Similar Neighbors mode, private rooms and quick match online, three timer speeds.

Follow
the climb.

Playtests, devlogs and the first look at new cars and modes. Drop us a line and we will keep you posted.